Alteran's Energy Bow

Forestlord Elvencraft Energy Bow

Category:
weapon (ranged)
Description:

Level

Ability

1

Elvencraft
Dragonbone
Energy Descriptor
Energy Arrow 1d6

2

Energy Bow +1

3

Quarterstaff +1

4

Force Descriptor
Energy Arrow 1d8

5

Keen Energy Bow
Impact Quarterstaff

6

Energy Bow +2

7

Quarterstaff +2

8

Cold Descriptor
Energy Arrow 1d10

9

Razor Sharp Energy Bow
Collision Quarterstaff

10

Energy Bow +3

11

Quarterstaff +3

12

Fire Descriptor
Energy Arrow 2d6

13

Power Shot Energy Bow
Power Strike Quarterstaff

14

Energy Bow +4

15

Quarterstaff +4

16

Acid Descriptor
Energy Arrow 2d8

17

Deadly Precision Energy Bow
Cleaving Quarterstaff

18

Energy Bow +5

19

Quarterstaff +5

20

Sonic Descriptor
Energy Arrow 2d10

Bio:

Elvencraft Energy Bow (Ex): At 1st level, the elvencraft nature of the energy bow also allows it to be wielded as if it were a quarterstaff.

Dragonbone Energy Bow (Ex): At 1st level, the dragonbone material increases its range by 20 feet.

Energy Descriptor (Ex): At 1st level, the Energy Bow’s Energy Arrows deal damage as mundane arrows, although they are formed of pure kinetic energy. At 4th level, the Energy Arrows gain the Force Descriptor, dealing damage as a force effect. At 8th level, the Energy Arrows gain the Cold Descriptor, dealing damage as a cold effect. At 12th level, the Energy Arrows gain the Fire Descriptor, dealing damage as a fire effect. At 16th level, the Energy Arrows gain the Acid Descriptor, dealing damage as an acid effect. Finally, at 20th level, the Energy Arrows gain the Sonic Descriptor, dealing damage as a sonic effect. You decide at the beginning of your turn what descriptor your arrows gain. The descriptor chosen remains in effect until the beginning of your next turn.

Energy Arrow (Ex): At 1st level, the Energy Bow shoots energy arrows dealing 1d6 damage. At 4th level, this damage increases to 1d8. At 8th level, this damage increases to 1d10. At 12th level, this damage increases to 2d6. At 16th level, this damage increases to 2d8. Finally, at 20th level, this damage increases to 2d10.

Magic Energy Bow (Sp): At 2nd level, the Energy Bow gains a +1 enhancement bonus. This bonus increases by +1 every 4 additional character levels (maximum of +5 at 18 th level).

Magic Quarterstaff (Sp): At 3rd level, using the Energy Bow as a melee weapon, it gains a +1 enhancement bonus on both ends. This bonus increases by +1 every 4 additional character levels (maximum of +5 / +5 at 19th level).

Keen Energy Bow (Sp): At 5th level, using the Energy Bow as a ranged weapon, it gains the Keen special ability; doubling its critical threat.

Impact Quarterstaff (Sp): At 5th level, using the Energy Bow as a melee weapon, it gains the Impact special ability; doubling its critical threat range.

Razor Sharp Energy Bow (Sp): At 9th level, using the Energy Bow as a ranged weapon, it gains the Razor Sharp special ability; gaining a +1 bonus to base weapon damage.

Collision Quarterstaff (Sp): At 9th level, using the Energy Bow as a melee weapon, it gains the Collision special ability; gaining a +5 bonus to damage on a successful hit.

Power Shot Energy Bow (Su): At 13th level, using the Energy Bow as a ranged weapon, it gains the Power Shot supernatural ability; allowing you to take a -1 attack penalty and adding a +2 damage bonus. The penalty taken cannot be higher than your base attack bonus. This ability functions similar to the Power Attack feat.

Power Strike Quarterstaff (Su): At 13th level, using the Energy Bow as a melee weapon, it gains the Power Strike supernatural ability; allow you to take a -1 attack penalty and adding a +2 damage bonus. The penalty taken cannot be higher that your base attack bonus. This ability functions similar to the Power Attack feat.

Deadly Precision Energy Bow (Sp): At 17th level, using the Energy Bow as a ranged weapon, it gains the Deadly Precision special ability; granting a 2d6 damage bonus on a successful sneak attack. If you do not possess the sneak attack class ability; then this bonus 2d6 damage is applied anytime your target would be denied his or her Dexterity bonus to armor class within 30 feet.

Cleaving Quarterstaff (Sp): At 17th level, using the Energy Bow as a melee weapon, it gains the Cleaving special ability granting a bonus melee attack after downing an opponent within 5 feet. This ability functions similar to the Cleave feat.

Alteran's Energy Bow

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