Nihonto Tanto

Deadly Blade of the Far East

Category:
weapon (melee)
Description:

Level

Ability

1

Adamantine Dagger

2

Dagger +1

3

Ornate

4

Agility

5

Razor Sharp

6

Dagger +2

7

Keen

8

Stamina

9

Serrated

10

Dagger +3

11

Accurate

12

Initiative

13

Fierce

14

Dagger +4

15

Maiming

16

Willpower

17

Hideaway

18

Dagger +5

19

Jumping

20

Deadly Precision

Bio:

Adamantine Dagger (Sp): At 1st level, the Nihonto Tanto is an Adamantine Dagger. At 2nd level, it gains an enhancement bonus of +1. It gains an additional +1 bonus every 4 character levels (maximum +5 at 18th level).

Ornate (Sp): At 3rd level, the Nihonto Tanto gains the Ornate special ability, granting a circumstance bonus equal to its enhancement modifier on Intimidate checks when wielded.

Agility (Sp): At 4th level, the Nihonto Tanto gains the Agility special ability, granting a resistance bonus equal to its enhancement bonus to all reflex saving throws.

Razor Sharp (Sp): At 5th level, the Nihonto Tanto gains the Razor sharp special ability, granting an additional +1 circumstance bonus to base weapon damage.

Keen (Sp): At 7th level, the Nihonto Tanto gains the Keen special ability, doubling it’s critical threat range.

Stamina (Sp): At 8th level, the Nihonto Tanto gains the Stamina special ability, granting a resistance bonus equal to its enhancement bonus to all fortitude saving throws.

Serrated (Sp): At 9th level, the Nihonto Tanto gains the Serrated special ability, granting a bleeding wound on a successful critical hit. This ability deals 1 point of damage for 1d4 rounds following a successful critical hit.

Accurate (Sp): At 11th level, the Nihonto Tanto gains the Accurate special ability, granting a circumstance bonus equal to its enhancement bonus on your next attack roll following an attack roll you previously missed.

Initiative (Sp): At 12th level, the Nihonto Tanto gains the Initiative special ability, granting a luck bonus equal to its enhancement bonus on initiative checks.

Fierce (Sp): At 13th level, the Nihonto Tanto gains the Fierce special ability, allowing you to transfer some or all of your Dexterity modifier to Armor Class to weapon damage rolls instead.

Maiming (Sp): At 15th level, the Nihonto Tanto gains the Maiming special ability, allowing you to roll a 1d4 to determine your critical hit multiplier on a successful critical hit.

Willpower (Sp): At 16th level, the Nihonto Tanto gains the Willpower special ability, granting a resistance bonus equal to its enhancement bonus on all will saving throws.

Hideaway (Sp): At 17th level, the Nihonto Tanto gains the Hideaway special ability, granting a circumstance bonus equal to its enhancement bonus on Sleight of Hand checks to conceal the weapon.

Jumping (Sp): At 19th level, the Nihonto Tanto gains the Jumping special ability, granting a +30 enhancement bonus on Jump checks once every other round. When wielded it acts as a ring of feather falling.

Deadly Precision (Sp): At 20th level, the Nihonto Tanto gains the Deadly Precision special ability, granting an extra 2d6 points of damage on a successful sneak attack. If you do not possess the sneak attack class ability, then this bonus 2d6 damage would apply any time the target would be denied his or her Dexterity bonus to armor class within 30 feet.

Nihonto Tanto

Seekers of the Misty Isle BrendonMize BrendonMize