Tag: Spell List

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  • Druid Spells

    [[0 Level Druid Spells]] [[1st Level Druid Spells]] [[2nd Level Druid Spells]] [[3rd …

  • 0 Level Druid Spells

    [[Create Water | Create Water]]: Creates 2 gallons/level of pure water. [[Cure Minor Wounds | Cure Minor Wounds]]: Cures 1 point of damage. [[Dawn | Dawn]]: Sleeping/unconscious creatures in area awaken. [[Detect Magic | Detect Magic]]: Detects …

  • 1st Level Druid Spells

    [[Animate Fire | Animate Fire]]: Turn campfire into Small elemental. [[Animate Water | Animate Water]]: Turn quantity of water into Small elemental. [[Animate Wood | Animate Wood]]: Turn Small or smaller wooden item into animated object. [[Aspect …

  • 2nd Level Druid Spells

    [[Align Fang | Align Fang]]: Natural weapon becomes good, evil, lawful, or chaotic. [[Animal Messenger | Animal Messenger]]: Sends a Tiny animal to a specific place. [[Animal Trance | Animal Trance]]: Fascinates 2d6 HD of animals. [[Avoid Planar …

  • 3rd Level Druid Spells

    [[Air Breathing | Air Breathing]]: Subjects can breathe air freely. [[Mass Align Fang | Mass Align Fang]]: Allies’ natural weapons become good, evil, lawful, or chaotic. [[Attune Form | Attune Form]]: Grant creature temporary protection against …

  • 4th Level Druid Spells

    [[Air Walk | Air Walk]]: Subject treads on air as if solid (climb at 45-degree angle). [[Antiplant Shell | Antiplant Shell]]: Keeps animated plants at bay. [[Arc of Lightning | Arc of Lightning]]: Line of electricity arcs between two creatures (1d6 …

  • 5th Level Druid Spells

    [[Animal Growth | Animal Growth]]: One animal/two levels doubles in size. [[Anticold Sphere | Anticold Sphere]]: Sphere hedges out cold creatures and protects you from cold. [[Atonement | Atonement]]: Removes burden of misdeeds from subject. [[ …

  • 6th Level Druid Spells

    [[Anger of the Noonday Sun]]: Blinds creatures within 20 ft., damages undead. [[Animate Snow | Animate Snow]]: You animate snow to attack foes. [[Antilife Shell | Antilife Shell]]: 10-ft.-radius field hedges out living creatures. [[Aspect of the …

  • 7th Level Druid Spells

    [[Animate Plants | Animate Plants]]: One or more plants animate and fight for you. [[Aura of Vitality | Aura of Vitality]]: Subjects gain +4 to Str, Dex, and Con. [[Brilliant Blade]]: Weapon or projectiles shed light, ignore armor. [[Changestaff | …

  • 8th Level Druid Spells

    [[Mass Awaken | Mass Awaken]]: As awaken, but multiple creatures. [[Animal Shapes | Animal Shapes]]: One ally/level polymorphs into chosen animal. [[Bombardment]]: Falling rocks deal 1d8 damage/level and bury subjects. [[Brilliant Aura]]: Allies’ …

  • 9th Level Druid Spells

    [[Antipathy | Antipathy]]: Object or location affected by spell repels certain creatures. [[Cast in Stone]]: Petrifying gaze attack. [[Mass Cure Critical Wounds | Mass Cure Critical Wounds]]: Cures 4d8 damage +1/level for many creatures. [[Mass …

  • Wizard Spells

    [[0 Level Wizard Spells]] [[1st Level Wizard Spells]] [[2nd Level Wizard Spells]] [[3rd …

  • 1st Level Paladin of Freedom Spells

    [[Anarchic Water | Anarchic Water]]: Makes chaotic-aligned anarchic water. [[Bless | Bless]]: Allies gain +1 on attack rolls and +1 on saves against fear. [[Bless Water | Bless Water]]: Makes holy water. [[Bless Weapon | Bless Weapon]]: Weapon …

  • 2nd Level Paladin of Freedom Spells

    [[Angelskin | Angelskin (Chaotic)]]: Chaotic good creature gains DR 5/evil. [[Aura of Glory | Aura of Glory]]: Remove any fear effect from allies. [[Awaken Sin]]: Subject faces its sins, takes 1d6/level nonlethal damage (10d6 max). [[Checkmate's …

  • 3rd Level Paladin of Freedom Spells

    [[Anarchic Storm | Anarchic Storm]]: Chaotic aligned rain falls in 20-ft. radius. [[Blessing of Bahamut | Blessing of Bahamut]]: You gain damage reduction 10/magic. [[Cure Moderate Wounds | Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10 …

  • 4th Level Paladin of Freedom Spells

    [[Break Enchantment | Break Enchantment]]: Frees subjects from enchantments, alterations, curses, and petrification. [[Castigate]]: Verbal rebuke damages those whose alignment differs from yours. [[Chaotic Sword]]: Weapon becomes a +5 anarchic …

  • 0 Level Cleric Spells

    [[Amanuensis | Amanuensis]]: Copy non-magical text.
    [[Analyze Fertility | Analyze Fertility]]: Determine fertility of target and conception-influencing spells.
    [[Candlelight | Candlelight]]: Object touched gives off candlelight.
    [[ …

  • 1st Level Cleric Spells

    [[Bane]]: Enemies take -1 on attack rolls and saves against fear.
    [[Bless]]: Allies gain +1 on attack rolls and saves against fear.
    [[Bless Water]]: Makes holy water.
    [[Cause Fear]]: One creature of 5 HD or less flees for 1d4 rounds.< …

  • 2nd Level Cleric Spells

    [[Aid]]: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
    [[Align Weapon]]: Weapon becomes good, evil, lawful, or chaotic.
    [[Augury]]: Learns whether an action will be good or bad.
    [[Bears Endurance]]: …

  • 3rd Level Cleric Spells

    [[Animate Dead]]: Creates undead skeletons and zombies. [[Bestow Curse]]: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. [[Blindness Deafness]]: Makes subject blinded or deafened. [[Contagion]]: …

  • 0 Level Wizard Spells

    [[Acid Splash | Acid Splash]]: Orb deals 1d3 acid damage. [[Amanuensis | Amanuensis]]: Copy non-magical text. [[Arcane Mark | Arcane Mark]]: Inscribes a personal rune (visible or invisible). [[Attract Eyes | Attract Eyes]]: Cause target to look at …

  • 4th Level Cleric Spells

    [[Air Walk]]: Subject treads on air as if solid (climb at 45-degree angle). [[Control Water]]: Raises or lowers bodies of water. [[Cure Critical Wounds]]: Cures 4d8 damage +1/level (max +20 …

  • 5th Level Cleric Spells

    [[Atonement]]: Removes burden of misdeeds from subject.
    [[Break Enchantment]]: Frees subjects from enchantments, alterations, curses, and petrification.
    [[Greater Command]]: As command, but …

  • 6th Level Cleric Spells

    [[Animate Objects]]: Objects attack your foes.
    [[Antilife Shell]]: 10 ft. field hedges out living creatures.
    [[Banishment]]: Banishes 2 HD/level …

  • 7th Level Cleric Spells

    [[Blasphemy]]: Kills, paralyzes, weakens, or dazes non-evil subjects.
    [[Control Weather]]: Changes weather in local area.
    [[Mass Cure Serious Wounds]]:

  • 8th Level Cleric Spells

    [[Antimagic Field]]: Negates magic within 10 ft.
    [[Cloak of Chaos]]: +4 to AC, +4 resistance, and SR 25 against lawful spells.
    [[Create Greater Undead …

  • 9th Level Cleric Spells

    [[Astral Projection]]: Projects you and companions onto Astral Plane.
    [[Energy Drain]]: Subject gains 2d4 negative levels.
    [[Etherealness]]:

  • 2nd Level Wizard Spells

    [[Acid Arrow]]: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
    [[Aiming at the Target]]: +10 bonus on Concentration checks for previously cast spell.
    [[Alter Self]]: Assume form of a similar …

  • 3rd Level Wizard Spells

    [[Acid Breath]]: Cone of acid deals 1d6 damage/level (max 10d6).
    [[Air Breathing]]: Subjects can breathe air freely.
    [[Amorphous Form]]: Subject becomes puddle-like and can slip through cracks quickly.

  • 4th Level Wizard Spells

    [[Animate Dead]]: Creates undead skeletons and zombies.
    [[Arcane Eye]]: Invisible floating eye moves 30 ft./round.
    [[Assay Spell Resistance]]: +10 bonus on caster level checks to defeat one creature’s spell …

  • 5th Level Wizard Spells

    [[Acid Sheath]]: Sheath of acid damages those who attack you, enhances acid spells.
    [[Animal Growth]]: One animal/two levels doubles in size.
    [[Anticold Sphere]]: Sphere hedges out cold creatures and protects you …

  • 6th Level Wizard Spells

    [[Acid Fog]]: Fog deals acid damage.
    [[Acid Storm]]: Deals 1d6/level acid damage (max 15d6) in a 20-ft. radius.
    [[Analyze Dweomer]]: Reveals magical aspects of subject.
    [[Antimagic Field]]: Negates …

  • 7th Level Wizard Spells

    [[Animate Breath]]: Your breath weapon becomes an elemental.
    [[Antimagic Ray]]: Subject loses all magical powers.
    [[Arrow of Bone]]: Missile or thrown weapon gains +4 bonus, subject takes 3d6 damage +1/level (max + …

  • 8th Level Wizard Spells

    [[Antipathy]]: Object or location affected by spell repels certain creatures.
    [[Avascular Mass]]: Reduce foe to half hp and stun, entangle in 20-ft. radius from victim.
    [[Binding]]: Utilizes an array of techniques …

  • 9th Level Wizard Spells

    [[Absorption]]: You absorb spell energy to power spells of your own.
    [[Abyssal Army]]: Summons demons to fight for you.
    [[Astral Projection]]: Projects you and companions onto Astral Plane.
    [[Awaken …

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