[[Create Water | Create Water]]: Creates 2 gallons/level of pure water.
[[Cure Minor Wounds | Cure Minor Wounds]]: Cures 1 point of damage.
[[Dawn | Dawn]]: Sleeping/unconscious creatures in area awaken.
[[Detect Magic | Detect Magic]]: Detects …
[[Animate Fire | Animate Fire]]: Turn campfire into Small elemental.
[[Animate Water | Animate Water]]: Turn quantity of water into Small elemental.
[[Animate Wood | Animate Wood]]: Turn Small or smaller wooden item into animated object.
[[Air Breathing | Air Breathing]]: Subjects can breathe air freely.
[[Mass Align Fang | Mass Align Fang]]: Allies’ natural weapons become good, evil, lawful, or chaotic.
[[Attune Form | Attune Form]]: Grant creature temporary protection against …
[[Air Walk | Air Walk]]: Subject treads on air as if solid (climb at 45-degree angle).
[[Antiplant Shell | Antiplant Shell]]: Keeps animated plants at bay.
[[Arc of Lightning | Arc of Lightning]]: Line of electricity arcs between two creatures (1d6 …
[[Animal Growth | Animal Growth]]: One animal/two levels doubles in size.
[[Anticold Sphere | Anticold Sphere]]: Sphere hedges out cold creatures and protects you from cold.
[[Atonement | Atonement]]: Removes burden of misdeeds from subject.
[[Anger of the Noonday Sun]]: Blinds creatures within 20 ft., damages undead.
[[Animate Snow | Animate Snow]]: You animate snow to attack foes.
[[Antilife Shell | Antilife Shell]]: 10-ft.-radius field hedges out living creatures.
[[Aspect of the …
[[Animate Plants | Animate Plants]]: One or more plants animate and fight for you.
[[Aura of Vitality | Aura of Vitality]]: Subjects gain +4 to Str, Dex, and Con.
[[Brilliant Blade]]: Weapon or projectiles shed light, ignore armor.
[[Changestaff | …
[[Anarchic Water | Anarchic Water]]: Makes chaotic-aligned anarchic water.
[[Bless | Bless]]: Allies gain +1 on attack rolls and +1 on saves against fear.
[[Bless Water | Bless Water]]: Makes holy water.
[[Bless Weapon | Bless Weapon]]: Weapon …
[[Angelskin | Angelskin (Chaotic)]]: Chaotic good creature gains DR 5/evil.
[[Aura of Glory | Aura of Glory]]: Remove any fear effect from allies.
[[Awaken Sin]]: Subject faces its sins, takes 1d6/level nonlethal damage (10d6 max).
[[Bane]]: Enemies take -1 on attack rolls and saves against fear.
[[Bless]]: Allies gain +1 on attack rolls and saves against fear.
[[Bless Water]]: Makes holy water.
[[Cause Fear]]: One creature of 5 HD or less flees for 1d4 rounds.< …
[[Aid]]: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
[[Align Weapon]]: Weapon becomes good, evil, lawful, or chaotic.
[[Augury]]: Learns whether an action will be good or bad.
[[Bears Endurance]]: …
[[Animate Dead]]: Creates undead skeletons and zombies.
[[Bestow Curse]]: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
[[Blindness Deafness]]: Makes subject blinded or deafened.
[[Acid Arrow]]: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
[[Aiming at the Target]]: +10 bonus on Concentration checks for previously cast spell.
[[Alter Self]]: Assume form of a similar …
[[Acid Breath]]: Cone of acid deals 1d6 damage/level (max 10d6).
[[Air Breathing]]: Subjects can breathe air freely.
[[Amorphous Form]]: Subject becomes puddle-like and can slip through cracks quickly.
[[Acid Sheath]]: Sheath of acid damages those who attack you, enhances acid spells.
[[Animal Growth]]: One animal/two levels doubles in size.
[[Anticold Sphere]]: Sphere hedges out cold creatures and protects you …
[[Antipathy]]: Object or location affected by spell repels certain creatures.
[[Avascular Mass]]: Reduce foe to half hp and stun, entangle in 20-ft. radius from victim.
[[Binding]]: Utilizes an array of techniques …