Seekers of the Misty Isle
2nd Level Paladin of Freedom Spells
Angelskin (Chaotic): Chaotic good creature gains DR 5/evil.
Aura of Glory: Remove any fear effect from allies.
Awaken Sin: Subject faces its sins, takes 1d6/level nonlethal damage (10d6 max).
Checkmates Light (Chaotic): Your weapon becomes a +1 axiomatic weapon and bolsters the morale of allies.
Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Cloak of Bravery: You and your allies gain a bonus on saves against fear.
Delay Poison: Stops poison from harming subject for 1 hour/level.
Divine Insight: You gain insight bonus of 5 + caster level on one single skill check.
Divine Protection: Allies gain +1 to AC, saves.
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Energized Shield: Shield provides user resistance 10, shield bash deals +2d6 damage.
Fell the Greatest Foe: Deal extra damage to creatures larger than you.
Flame of Faith: Gives weapon the flaming burst special ability.
Hand of Divinity: Gives +2 sacred or profane saving throw bonus to worshiper of your deity.
Holy Mount: Special mount gains celestial template.
Knights Move: You instantly move to flank a subject.
Loyal Vassal: Ally gains +3 against mind-affecting spells and abilities and cannot be compelled to harm you.
One Mind: As lesser one mind, but also gain +2 to attack while mounted.
Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
Quick March: Allies’ speed increases by 30 ft. for 1 round.
Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
Shield Other: You take half of subject’s damage.
Shield of Warding: Shield grants +1 bonus on AC and Reflex saves/5 levels (max +5).
Spiritual Chariot: Creates ghostly chariot behind your mount.
Stabilize: Cures 1 point of damage to all creatures in area.
Strength of Stone: +8 Str bonus that ends if you lose contact with the ground.
Undetectable Alignment: Conceals alignment for 24 hours.
Zeal: You move through foes to attack the enemy you want.
Zone of Truth: Subjects within range cannot lie.