5th Level Cleric Spells

Atonement: Removes burden of misdeeds from subject.
Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Greater Command: As command, but affects one subject/level.
Commune: Deity answers one yes or no question/level.
Mass Cure Light Wounds: Cures 1d8 damage +1/level for many creatures.
Dispel Chaos: +4 bonus against attacks.
Dispel Evil: +4 bonus against attacks.
Dispel Good: +4 bonus against attacks.
Dispel Law: +4 bonus against attacks.
Disrupting Weapon: Melee weapon destroys undead.
Flame Strike: Smite foes with divine fire (1d6/level damage).
Hallow: Designates location as holy.
Mass Inflict Light Wounds: Deals 1d8 damage +1/level to many creatures.
Insect Plague: Locust swarms attack creatures.
Mark of Justice: Designates action that will trigger curse on subject.
Plane Shift: As many as eight subjects travel to another plane.
Raise Dead: Restores life to subject who died as long as one day/level ago.
Righteous Might: Your size increases, and you gain combat bonuses.
Scrying: Spies on subject from a distance.
Slay Living: Touch attack kills subject.
Spell Resistance: Subject gains SR 12+level.
Summon Monster V: Calls extraplanar creature to fight for you.
Symbol of Pain: Triggered rune wracks nearby creatures with pain.
Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber.
True Seeing: Lets you see all things as they really are.
Unhallow: Designates location as unholy.
Wall of Stone: Creates a stone wall that can be shaped.


5th Level Cleric Spells

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