Blasphemy

Blasphemy

(Player’s Handbook v.3.5, p. 205)

Evocation [Evil, Sonic]

Level: Cleric 7, Nar Demonbinder 7,Death Master 7, Evil 7,Hades 7, Hatred 7,Orc 7, Mysticism (CD) 7 (Evil),Mysticism (DF) 7 (Evil), Dragon Below 7
Components: V
Casting Time: 1 standard action
Range: 40 ft.
Area: Non-evil creatures in a 40 ft. radius spread centered on you
Duration: Instantaneous
Saving Throw: None or Will negates; see text
Spell Resistance: Yes

Any non-evil creature within the area of a blasphemy spell suffers the following ill effects.

HD

Effect

Equal to caster level

Dazed

Up to caster level -1

Weakened, dazed

Up to caster level -5

Paralyzed, weakened, dazed

Up to caster level -10

Killed, paralyzed, weakened, dazed

The effects are cumulative and concurrent. No saving throw is allowed against these effects.

Dazed: The creature can take no actions for 1 round, though it defends itself normally.

Weakened: The creature’s Strength score decreases by 2d6 points for 2d4 rounds.

Paralyzed: The creature is paralyzed and helpless for 1d10 minutes.

Killed: Living creatures die. Undead creatures are destroyed.

Furthermore, if you are on your home plane when you cast this spell, non-evil extra-planar creatures within the area are instantly banished back to their

home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the blasphemy. The banishment effect allows a Will save (at a -4 penalty) to negate.

Creatures whose Hit Dice exceed your caster level are unaffected by blasphemy.

Blasphemy

Seekers of the Misty Isle BrendonMize BrendonMize