Cause Fear

Cause Fear

(Player’s Handbook v.3.5, p. 208)

Necromancy [Fear, Mind-Affecting]

Level: Bard 1, Celebrant of Sharess 1, Justiciar of Taiia 1, Paladin of Slaughter 1, Hexblade 1, Jester 1, Death Master 1, Sha’ir 1, Death Delver 1, Duskblade 1, Vigilante 1, Disciple of Thrym 1, Adept 1, Dread Necromancer 1, Wizard 1, Sorcerer 1, Cleric 1, Shugenja 1 (Fire), Death 1, Blackwater 1, Abyss 1, Orc 1, Dragon Below 1, Passion (ECS) 1, Entropy 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft.+5 ft./2 levels)
Target: One living creature with 5 or fewer HD
Duration: 1d4 rounds or 1 round; see text
Saving Throw: Will partial
Spell Resistance: Yes

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.

Cause fear counters and dispels remove fear.

Cause Fear

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