Dimensional Anchor

Dimensional Anchor

(Player’s Handbook v.3.5, p. 221)

Abjuration

Level: Demonologist 3, Cleric 4,Spellthief 4,Urban Ranger 4,Court Herald 4,Savant 4 (Arcane),Death Master 4,Sha’ir 4,Nar Demonbinder 4,Knight of the Chalice 4,Wizard 4, Sorcerer 4,Shugenja 4 (Earth), Portal 3,Gatekeeper Initiate 3, Demonic (BoVD) 4, Demonic (FC1) 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: 1 min./level
Saving Throw: None
Spell Resistance: Yes (object)

A green ray springs from your outstretched hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the ray is covered with a shimmering emerald field that completely blocks extra-dimensional travel.

Forms of movement barred by a dimensional anchor includeastral projection,blink,dimension door,ethereal jaunt,etherealness,gate,maze,plane shift,shadow walk, teleport, and similar spell-like or psionic abilities. The spell
also prevents the use of a gate or teleportation circle for the duration of the spell.

A dimensional anchor does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extra-dimensional perception or attack forms such as a basilisk’s gaze. Also, dimensional anchor does not prevent summoned creatures from disappearing at the end of a summoning spell.

Dimensional Anchor

Seekers of the Misty Isle BrendonMize BrendonMize