Epic Mystic Theurge

Epic Mystic Theurge

(Dungeon Master’s Guide v.3.5 variant, p. 192)

Blurring the line between divine and arcane, mystic theurges draw power from divine sources and musty tomes alike.

Requirements: Mystic Theurge Level 10

Skills: Knowledge (arcana) 6 ranks , Knowledge (religion) 6 ranks

Spells: Able to cast 2nd-level divine spells and 2nd-level arcane spells.

Hit die: d4

Skill points: 4 + Int

Class Features

Weapon and Armor Proficiency: Mystic theurges gain no proficiency with any weapon or armor.

Spells per Day: When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, and then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a mystic theurge, he must decide to which class he adds each level of mystic theurge for the purpose of determining spells per day.

Bonus Feats: The epic mystic theurge gains a bonus feat (selected from the list of epic mystic theurge feats) every 3 levels after 10th.

Epic Mystic Theurge Bonus Feat List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Ignore Material Components, Improved Alignment-Based Casting, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell,Multispell, Permanent Emanation,Spell Knowledge, Spell Opportunity, Spell Stowaway, Spontaneous Domain Access,Spontaneous Spell, Tenacious Magic.

Advancement

Level

Spells per Day

Special

11th

+1 level of existing arcane spellcasting class
+1 level of existing divine spellcasting class

12th

+1 level of existing arcane spellcasting class
+1 level of existing divine spellcasting class

13th

+1 level of existing arcane spellcasting class
+1 level of existing divine spellcasting class

Bonus Feat

14th

+1 level of existing arcane spellcasting class
+1 level of existing divine spellcasting class

15th

+1 level of existing arcane spellcasting class
+1 level of existing divine spellcasting class

16th

+1 level of existing arcane spellcasting class
+1 level of existing divine spellcasting class

Bonus Feat

17th

+1 level of existing arcane spellcasting class
+1 level of existing divine spellcasting class

18th

+1 level of existing arcane spellcasting class
+1 level of existing divine spellcasting class

19th

+1 level of existing arcane spellcasting class
+1 level of existing divine spellcasting class

Bonus Feat

20th

+1 level of existing arcane spellcasting class
+1 level of existing divine spellcasting class

Class skills

Skill name

Key ability

Trained only

Armor check penalty

Concentration

CON

No

No

Craft

INT

No

No

Decipher Script

INT

Yes

No

Knowledge (arcana)

INT

Yes

No

Knowledge (religion)

INT

Yes

No

Profession

WIS

Yes

No

Sense Motive

WIS

No

No

Spellcraft

INT

Yes

No

Epic Mystic Theurge

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