Fighter

Fighter

Hit die: d10

Starting gold: 6d4x10

Skill points: 2 + Int

Class Features: All of the following are class features of the fighter:

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Bonus Feats: At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats on Table 5—1: Feats (page 90). A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. (See Chapter 5: Feats for descriptions of feats and their prerequisites.)

These bonus feats are in addition to the feat that a character of any class gets from advancing levels (see Table 3—2: Experience and Level-Dependent Benefits, page 22). A fighter is not limited to the list of fighter bonus feats when choosing these feats.

Physical Prowess (Ex): Starting at 3rd level, a fighter gets a bonus to some aspect of his ability checks that makes him a better warrior. The fighter gains an additional bonus at 5th level and every two fighter levels thereafter (7th, 9th, 11th, 13th, 15th, 17th, and 19th). The bonus must be drawn from the following list.

Applied Force (Ex): A fighter can administer force to the weakest points of inanimate objects effectively, giving the character a +1 bonus on Strength checks to break or burst items (see page 165 of the Player’s Handbook).

Combat Bearing (Ex): A fighter can steady himself to fight in precarious situations, giving the character a +1 bonus on Dexterity checks to avoid falling when damaged while balancing or moving quickly across difficult surfaces (see Balance on page 67 of the Player’s Handbook).

Stamina Reserve (Ex): A fighter can push his body more than normal, giving the character a +1 bonus on Constitution checks to continue running (see page 144 of the Player’s Handbook) and to avoid nonlethal damage from a forced march (see page 164 of the Player’s Handbook).

Advancement

Level

BAB

Fort

Ref

Will

Special

1st

+1

+2

+0

+0

Bonus feat

2nd

+2

+3

+0

+0

Bonus feat

3rd

+3

+3

+1

+1

Physical Prowess

4th

+4

+4

+1

+1

Bonus feat

5th

+5

+4

+1

+1

Physical Prowess

6th

+6

+5

+2

+2

Bonus feat

7th

+7

+5

+2

+2

Physical Prowess

8th

+8

+6

+2

+2

Bonus feat

9th

+9

+6

+3

+3

Physical Prowess

10th

+10

+7

+3

+3

Bonus feat

11th

+11

+7

+3

+3

Physical Prowess

12th

+12

+8

+4

+4

Bonus feat

13th

+13

+8

+4

+4

Physical Prowess

14th

+14

+9

+4

+4

Bonus feat

15th

+15

+9

+5

+5

Physical Prowess

16th

+16

+10

+5

+5

Bonus feat

17th

+17

+10

+5

+5

Physical Prowess

18th

+18

+11

+6

+6

Bonus feat

19th

+19

+11

+6

+6

Physical Prowess

20th

+20

+12

+6

+6

Bonus feat

Class skills

Skill name

Key ability

Trained only

Armor check penalty

Climb

STR

No

Yes

Craft

INT

No

No

Handle Animal

CHA

Yes

No

Intimidate

CHA

No

No

Jump

STR

No

Yes

Ride

DEX

No

No

Swim

STR

No

Yes

Fighter

Seekers of the Misty Isle BrendonMize BrendonMize