Magic Vestment

Magic Vestment

(Player’s Handbook v.3.5, p. 251)

Transmutation

Level: Artificer 1, Cleric 3,Knight of the Chalice 3,Savant 3 (Divine),Justiciar of Taiia 3,Apostle of Peace 3,Strength 3, War 3,Celestia 3, Halfling 3,Nobility (CW) 3,Initiate of tchazzar 3, Nobility (DD) 3
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Armor or shield touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.

Magic Vestment

Seekers of the Misty Isle BrendonMize BrendonMize