Protection from Good

Protection from Good

(Player’s Handbook v.3.5, p. 266)

Abjuration [Evil]

Level: Cleric 1, Spellthief 1,Paladin of Tyranny 1,Paladin of Slaughter 1,Hexblade 1 (Arcane),Demonologist 1,Death Master 1,Savant 1 (Divine), Sha’ir 1,Divine Bard 1,Runescarred Berserker 1,Disciple of Thrym 1,Adept 1, Wizard 1,Sorcerer 1, Wu Jen 1,Evil 1, Hades 1,Edgewalker Sentinel 1, Diabolic (FC2) 1
Components: V, S, M, DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No; see text

This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks from good creatures, and good summoned creatures cannot touch the subject.

Protection from Good

Seekers of the Misty Isle BrendonMize BrendonMize