Spell Focus

Spell Focus

(Player’s Handbook v.3.5, p. 100)

[General]

Choose a school of magic, such as illusion. Your spells of that school are more potent than normal.

Required for: Augment Summoning (PH) , Beckon the Frozen (Fr) , Black Lore of Moil (CAr) , Enchanting Song (RS) , Energy Gestalt (CM) , Greater Spell Focus (DD) , Greater Spell Focus (FRCS) , Greater Spell Focus (TB) , Imbued Summoning (PH2) ,Mastery of the Dead (PE) , Misleading Song (RS) , Energy Abjuration (CM) , Greater Spell Focus (PH) , Ability Enchancer (DC) , Embody Energy (EE) , Evasive Maneuvers (EE) , Proteus (EE) , Dragonmarked Summoner (Dra) , Evokers Mark (Dra)

Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic.

Spell Focus

Seekers of the Misty Isle BrendonMize BrendonMize