Summon Monster II

Summon Monster II

(Player’s Handbook v.3.5, p. 286)

Conjuration

(Summoning) [ see text for summon monster I]

Level: Bard 2, Cleric 2, Sorcerer 2,Wizard 2,Knight of the Chalice 2,Wu Jen 2, Sha’ir 2,Demonologist 2, Summoner 2,Pestilence (DCS) 2 (1d3 fiendish dire rats only), Pestilence (DF) 2, Summoning 2
Components: V, S, AF, DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.

2ND LEVEL

Monster

Alignment

Celestial giant bee

LG

Celestial giant bombardier beetle

NG

Celestial riding dog

NG

Celestial eagle

CG

Lemure (devil)

LE

Fiendish squid 1

LE

Fiendish wolf

LE

Fiendish monstrous centipede, Large

NE

Fiendish monstrous scorpion, Medium

NE

Fiendish shark, Medium 1

NE

Fiendish monstrous spider, Medium

CE

Fiendish snake, Medium viper

CE

1 may be summoned only into an aquatic or watery environment

Summon Monster II

Seekers of the Misty Isle BrendonMize BrendonMize