Summon Monster III

Summon Monster III

(Player’s Handbook v.3.5, p. 286)

Conjuration

(Summoning) [ see text for summon monster I]

Level: Bard 3, Cleric 3, Sorcerer 3,Wizard 3,Knight of the Chalice 3,Wu Jen 3, Sha’ir 3,Demonologist 3, Celestia 3,Abyss 3, Arborea 3,Baator 3, Summoner 3,Radiant Fire 3 (Fire elementals only), Summoning 3
Components: V, S, AF, DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same kind from the 2nd-level list, or 1d4+1 creatures of the same kind from the 1st-level list.

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.

3RD LEVEL

Monster

Alignment

Celestial black bear

LG

Celestial bison

NG

Celestial dire badger

CG

Celestial hippogriff

CG

Elemental, Small (any)

N

Fiendish ape

LE

Fiendish dire weasel

LE

Hell hound

LE

Fiendish snake, constrictor

LE

Fiendish boar

NE

Fiendish dire bat

NE

Fiendish monstrous centipede, Huge

NE

Fiendish crocodile

CE

Dretch (demon)

CE

Fiendish snake, Large viper

CE

Fiendish wolverine

CE

Summon Monster III

Seekers of the Misty Isle BrendonMize BrendonMize