Summon Monster V

Summon Monster V

(Player’s Handbook v.3.5, p. 286)

Conjuration

(Summoning) [ see text for summon monster I]

Level: Bard 5, Cleric 5, Sorcerer 5,Wizard 5,Nar Demonbinder 5,Wu Jen 5, Sha’ir 5,Celestia 5, Abyss 5,Arborea 5, Baator 5, Summoner 5, Radiant Fire 5 (Fire elementals only), Nightbringer Initiate 5 (Shadow mastiff only), Summoning 5, Darkness (DD) 5
Components: V, S, AF, DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon monster I, except that you can summon one creature from the 5th-level list, 1d3 creatures of the same kind from the 4th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.

5TH LEVEL

Monster

Alignment

Archon, hound

LG

Celestial brown bear

LG

Celestial giant stag beetle

NG

Celestial sea cat 1

NG

Celestial griffon

CG

Elemental, Medium (any)

N

Achaierai

LE

Devil, bearded

LE

Fiendish deinonychus

LE

Fiendish dire ape

LE

Fiendish dire boar

NE

Fiendish shark, Huge

NE

Fiendish monstrous scorpion, Large

NE

Shadow mastiff

NE

Fiendish dire wolverine

CE

Fiendish giant crocodile

CE

Fiendish tiger

CE

1 may be summoned only into an aquatic or watery environment

Summon Monster V

Seekers of the Misty Isle BrendonMize BrendonMize