Summon Monster VI

Summon Monster VI

(Player’s Handbook v.3.5, p. 287)

Conjuration

(Summoning) [ see text for summon monster I]

Level: Bard 6, Cleric 6, Sorcerer 6,Wizard 6,Nar Demonbinder 6,Wu Jen 6, Sha’ir 6, Radiant Fire 6 (Fire elementals only)
Components: V, S, AF, DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon monster I, except you can summon one creature from the 6th-level list, 1d3 creatures of the same kind from the 5th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.

6TH LEVEL

Monster

Alignment

Celestial polar bear

LG

Celestial orca whale 1

NG

Bralani (eladrin)

CG

Celestial dire lion

CG

Elemental, Large (any)

N

Janni (genie)

N

Chaos beast

CN

Devil, chain

LE

Xill

LE

Fiendish monstrous centipede, Gargantuan

NE

Fiendish rhinoceros

NE

Fiendish elasmosaurus 1

CE

Fiendish monstrous spider, Huge

CE

Fiendish snake, giant constrictor

CE

1 may be summoned only into an aquatic or watery environment

Summon Monster VI

Seekers of the Misty Isle BrendonMize BrendonMize