Summon Monster VII

Summon Monster VII

(Player’s Handbook v.3.5, p. 287)

Conjuration

(Summoning) [ see text for summon monster I]

Level: Cleric 7, Sorcerer 7, Wizard 7,Nar Demonbinder 7,Wu Jen 7, Sha’ir 7,Celestia 7, Abyss 7,Arborea 7, Baator 7, Summoner 7, Summoning 7
Components: V, S, AF, DF
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more summoned creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same kind from the 6th-level list, or 1d4+1 creatures of the same kind from a lower-level list.

Arcane Focus: A tiny bag and a small (not necessarily lit) candle.

7TH LEVEL

Monster

Alignment

Celestial elephant

LG

Avoral (guardinal)

NG

Celestial baleen whale 1

NG

Djinni (genie)

CG

Elemental, Huge (any)

N

Invisible stalker

N

Slaad, red

CN

Devil, bone

LE

Fiendish megaraptor

LE

Fiendish monstrous scorpion, Huge

NE

Babau (demon)

CE

Fiendish giant octopus 1

CE

Fiendish girallon

CE

1 may be summoned only into an aquatic or watery environment

Summon Monster VII

Seekers of the Misty Isle BrendonMize BrendonMize