Half-Elf Ranger

Half-Elf_Ranger.jpg

Half Elf: Ranger


Hit Dice: Same as Ranger


Class Skills: Add Gather Information and Speak Languages


Skill Points: Same as Ranger







Level

BAB

Fort

Ref

Will

Special

Spells/Day

1

1

2

2

0

1st Favored Enemy, Urban Tracking, Wild Empathy

As Standard Ranger

4

4

4

4

1

Animal Companion, Street Magic

As Standard Ranger

13

13

8

8

4

Skill Mastery

As Standard Ranger

Urban Tracking (Ex): You can use gather information to track an individual, each attempt takes one hour. To find the trail you must make a successful check, and must make a successful check for each hour of pursuit. Anytime the trail becomes difficult you must reroll also.

Community Size

DC

Checks Required

Thorp, Hamlet, Village

5

1d3

Small / Large Town

10

1d4+1

Small / Large City

15

2d4

Metropolis

20

2d4+2

Condition

DC Modifier

Every 3 creatures in the group being followed

-1

Every 24 hours party missing / sought

+1

Tracked Party ‘Lies Low’

+5

Tracked Party matches Communities Main Demographic

+2

Tracked Party does not match Communities Main Demographic

-2

Special: You can cut the time per gather information check in half, but you take a -5 penalty.

Street Magic:Your spell list is modified as follows:

Level

Spells Added

Spells Removed

1st

Comprehend Languages, Detect Secret Doors, Message

Detect Animals or Plants, Detect Snares and Pits, Entangle, Summon Natures Ally I

2nd

Detect Thoughts, Tongues

Snare, Speak with Plants, Summon Natures Ally II

3rd

Phantom Steed

Command Plants, Diminish Plants, Plant Growth, Tree Shape, Summon Natures Ally III

4th

Dimension Door

Commune with Nature, Summon Natures Ally IV, Tree Stride

Skill Mastery (Ex): Choose 3+ int mod number of skills, these skills you know so well that you can take a 10 even under adverse conditions.


Half-Elf Ranger

Seekers of the Misty Isle BrendonMize BrendonMize